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Thread Statistics | Show CCP posts - 7 post(s) |

Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.03.24 18:21:00 -
[1]
I see that the 'better defined role' you have in mind for them is that of gathering dust in a hangar and never undocking.
will update this later with more details of why these ideas are terrible.
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.03.24 22:45:00 -
[2]
Originally by: drapo I welcome the changes, long overdue. If there is anything that limits the "fun factor" in Eve, it's solo or small gangs against the overpowered falcon.
yes you see the solution to overpowered falcons was to make the blackbird and griffin and kitsune worthless and take away all character from the scorpion.
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.03.25 19:36:00 -
[3]
Originally by: CCP Chronotis Rook: Caldari Cruiser Skill Bonus: 10% Bonus to Light & Heavy Missile Velocity per level 10% reduction in ECM Target Jammer capacitor use per Level
Recon Ships Skill Bonus: 20% bonus to ECM Target Jammer strength per level 5% bonus to heavy and light missile kinetic damage per level
Attribute Changes: +25m3 drone bay +25mbit drone bandwidth
If you want the Rook to be close up in-your-face jamming, isn't a missile velocity bonus, which is effectively a range bonus (since the speednerf, you can't routinely outrun missiles so that's no longer a factor) somewhat out of place? It doesn't need to be throwing scourges out to 100km+ if its primary role is jamming at around 50.
Swap that to something else please (rate of fire would be nice!)
Quote: Falcon: Caldari Cruiser Skill Bonus: 20% Bonus to ECM Target Jammer Optimal Range per level 10% Bonus to Medium Hybrid Optimal Range per level
Recon Ships Skill Bonus: 15% bonus to ECM Target Jammer strength per level -96% to -100% reduction in Cloaking Device CPU use per level
Attribute Changes: +1 turret hardpoint / -1 launcher hardpoint
The hybrid optimal bonus, or indeed any weapon bonus seems pointless here - a Falcon has 4 highslots, and on any sensible recon fitting three of those slots will be filled with the force recon trinity of covops cloak/probe launcher/cyno gen. I guess for highsec only or non-capfleet alliances the cyno could be dropped but I'm not sure what meaningful difference it'll make to be able to snipe at 80-90km with just 2 railguns? Plus, falcons are generally a real tight fit on CPU even at Recon IV, having told us we can drop the SDAs to fit a mighty 3-slot armour tank are you now suggesting we use one of our tank slots for a co-processor, or be forced to train Recon V?
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.03.25 22:54:00 -
[4]
Originally by: Sig Sour Pretty sure someone already said it, but why not make the Signal Distort amp work the same, but have it so it buffs Traget Painters, Sensor Damps and Tracking Disruptors?
It wouldn't really fix the problems with target painters, but its an option.
Hell, for that matter, it could affect webs and warp scramblers too.
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